BrandonReese wrote:I agree with you, but when you have a massive world, and maybe a half dozen or a dozen people online it's not possible to stop griefers. There aren't enough people online to defend a territory, not to mention somebody can log on and destroy your hard work while you sleep. Maybe there needs to be some kind of in between full protection where only you can build in an area, and fully open where people can come on any time and break your stuff.
NakedFury wrote:Maybe a special protection for when you are not online but as soon as you do the protection goes off?
RAPHAEL wrote:As long as theres buttholes who sneak around when nobody is around just to destroy things for their jollies, protections of some sort are needed.
I've seen it time and again that someone spends hours on a structure then while they are offline or afk someone comes along and destroys all their work. It's much easier to destroy than it is to build.
mauvebic wrote:One unfortunate downside of node protection is people dont sprawl out as much, nor are they as inclined to build awesome things in hidden locations.
That and the complexity of administering multiple regions has turned me off simple node protection. Thats why im preferring turrets and NPCs that can shoot lately. It makes defense a game, something you have to plan with finite resources :-)
mauvebic wrote:Thats why im preferring turrets and NPCs that can shoot lately. It makes defense a game, something you have to plan with finite resources :-)
mauvebic wrote:One unfortunate downside of node protection is people dont sprawl out as much, nor are they as inclined to build awesome things in hidden locations.
That and the complexity of administering multiple regions has turned me off simple node protection. Thats why im preferring turrets and NPCs that can shoot lately. It makes defense a game, something you have to plan with finite resources :-)
NakedFury wrote:Another problem in this game is the player name tag hovering over players.
All suggestions of going far and building deep won't work unless the game stops showing player names through blocks.
The point is, take out that hovering player name tag and all suggestions here will count.
unlimited_player_transfer_distance = false
Calinou wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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unlimited_player_transfer_distance = false
This hides players who are far away from you.
LorenzoVulcan wrote:Anyway,the real problem aren't mods but people's ideas that thinks griefing is evil,but it's just a PVP aspect of the game.
kaeza1 wrote:maybe calculate some "level" based on the items the player has equipped. If the difference between players is > some value, you disable the damage. That way 13375 cannot harm n0085
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