player.get_texture_file("player_texture.png","player_"..player.name..".png");
// 1: the file in the clients texture pack
// 2: where to write the file to on the servers texture pack
rubenwardy wrote:On regard to your suggestion, maybe there should be a lua function to get a texture file from a client, ie:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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player.get_texture_file("player_texture.png","player_"..player.name..".png");
// 1: the file in the clients texture pack
// 2: where to write the file to on the servers texture pack
InfinityProject wrote:I am not a core developer, so this may make me sound like an idiot, but if the server gets the client's ip, name, password, etc. shouldn't it be able to get a texture?
jmf wrote:Zeg9 made an ingame skin chooser:
http://minetest.net/forum/viewtopic.php?id=4147
Casimir wrote:I always prefer the decentralised solution.
0gb.us wrote:Yes, decentralized is definitely a must. One of many reasons why I don't like this "sign into the game with your forum account" suggestion that was going around for a while.
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