My Minetest Game Wont Work

brainiacbob
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My Minetest Game Wont Work

by brainiacbob » Wed Apr 24, 2013 16:27

When I Try To Get Into Minetest It Wont Work. Here is a video showing what happens. i would love to play minetest so any help would be appreciated . http://youtu.be/uVO4aK9hDWM
 

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PilzAdam
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by PilzAdam » Wed Apr 24, 2013 17:07

We need some debug output. Either post the debug.txt as described here: http://forum.minetest.net/viewtopic.php?id=5073 or run minetest in cmd with --verbose and post the output here.

EDIT: oh, and maybe menu_clouds = false in minetest.conf helps, but thats just a workaround.
Last edited by PilzAdam on Wed Apr 24, 2013 17:08, edited 1 time in total.
 

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by brainiacbob » Wed Apr 24, 2013 19:31

here is the contents of the debug.txt from my bin folder

Also i opened minetest.conf and there is no menu_clouds =



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Separator
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17:30:39: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.


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Separator
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17:38:39: ERROR[main]: No world selected and no address provided. Nothing to do.
GUIMessageMenu: Not allowing focus change.
GUIMessageMenu: Not allowing focus change.


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Separator
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Separator
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Last edited by brainiacbob on Wed Apr 24, 2013 19:33, edited 1 time in total.
 

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by PilzAdam » Wed Apr 24, 2013 21:28

brainiacbob wrote:Also i opened minetest.conf and there is no menu_clouds =

Yes, you need to add it yourself and set it to "false".
 

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by brainiacbob » Wed Apr 24, 2013 21:46

Ok, Thanks ill try that.
 

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by brainiacbob » Wed Apr 24, 2013 23:05

it didnt work
 

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by brainiacbob » Thu Apr 25, 2013 13:08

whoops. i think that is the debug from my other computer. the one from this computer is blank
 

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by Inocudom » Thu Apr 25, 2013 16:10

Is there anything wrong with you OpenGL installation? Try running the program in Direct X instead. In the config file for Minetest, put the following line:
video_driver = direct3d9
Of course, shaders will not work with Direct X. That is a setback that will never be corrected.
 

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by brainiacbob » Thu Apr 25, 2013 21:32

Thanks, it worked. thankyouthankyouthankyouthankyouthankyou.
now me and my brother can do 2 player on a home server.
 

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by brainiacbob » Thu Apr 25, 2013 22:13

NEW PROBLEM, when i run it in direct 3d it keeps crashing and saying (some exception: "Access violation". but when i run it in opengl i run into the same problem i had before and it wont open
 

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by Inocudom » Fri Apr 26, 2013 12:35

Is your antivirus and/or firewall program blocking Minetest somehow? McAfee is capable of doing that.
 

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by brainiacbob » Fri Apr 26, 2013 13:25

thats not the problem INOCUDOM. i cant run it in opengl because my graphics card doesnt support it. and when i run it in direct 3d it says access violation. the games works for about 15 seconds before it crashes. also i forgot to mention earlier. when i go back to minetest 3.something it works fine
Last edited by brainiacbob on Fri Apr 26, 2013 13:26, edited 1 time in total.
 

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Inocudom
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by Inocudom » Fri Apr 26, 2013 19:45

What version of Minetest are you using? You run Windows 7 64-Bit, so Fess's latest 64-bit build for Windows should work for you. The link to his latest build is below. Too bad nobody else is trying to help out here.
http://yadi.sk/d/NP5DWYS-4BnII
Fess's builds can use Direct X too, so in the config file for that Minetest build, put the following line:
video_driver = direct3d9
That should help you out.

Does anybody reading this know what an access violation is?
 

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by brainiacbob » Sat Apr 27, 2013 13:04

That works fine with windows (even in opengl). one problem though, all the sprites for the nodees show up incorrectly in my inventory. stone shows up as snow. wood shows up as water. if i have to i can go into the textures folder and redo everything but it would be extremely time consuming. i was just wondering if there is another 64 bit build for windows that would have all the textures fixed. thanks
 

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by Calinou » Sat Apr 27, 2013 13:10

Possible fix:
Open minetest.conf, add these lines:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
screenW = 1920
screenH = 1080
fullscren_bpp = 24
fullscreen = 1


Change 1920 and 1080 by your screen's width and height in pixels. This will set the game to use fullscreen, which fixed that bug for me on a netbook with Intel graphics on Windows 7.

Also, try updating your graphic drivers.
 

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by brainiacbob » Sat Apr 27, 2013 13:21

DID NOT WORK :(
 

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by brainiacbob » Sat Apr 27, 2013 13:34

also i just found out that when i am holding the object it shows up correctly when i place it it shows up correctly. but when it is in my inventory it does not work.
 

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by Inocudom » Sat Apr 27, 2013 15:15

brainiacbob wrote:That works fine with windows (even in opengl). one problem though, all the sprites for the nodees show up incorrectly in my inventory. stone shows up as snow. wood shows up as water. if i have to i can go into the textures folder and redo everything but it would be extremely time consuming. i was just wondering if there is another 64 bit build for windows that would have all the textures fixed. thanks


That is a glitch that will probably never be fixed. I have it too when I use Direct X.
 


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