PilzAdam wrote:64 bit is rather useless for Minetest, it isnt a performance increase and only takes more RAM.
brainiacbob wrote:PilzAdam wrote:64 bit is rather useless for Minetest, it isnt a performance increase and only takes more RAM.
that may be true but 32 bit wont work for my system (dont know why). i tried a 64 bit version but it is junk and i dont know how to improve it. maybe you could develop a 64 bit version pilzadam
PilzAdam wrote:64 bit is rather useless for Minetest, it isnt a performance increase and only takes more RAM.
brainiacbob wrote:so what compiler would i use
Fess wrote:I've posted updated builds of minetest x64 for windows in topic http://forum.minetest.net/viewtopic.php?pid=87122#p87122 , but maybe its good idea to start new topic in which i will post updated build of minetest x64, or just rename this topic and place it to section where people can easily found it.
brainiacbob wrote:yeah but in your build the textures are messed up in the inventory. wood looks like water, water looks like wood, and so on. they dont look like that when they are placed but in my inventory they are wierd. is there anyone willing to try and fix this problem
CryAngel wrote:btw i think x32 application on x64 system force system to switch context.
Fess wrote:Updated: Minetest x64 latest commit 81c863ac4d
http://yadi.sk/d/Uq37veji4hku6
Yea, sometimes i run server for me and my friends :)
100best wrote:it give me this error?
the apparition was unable to start correctly (0xc00007b)
i have c++ Redistributable 2010 and 2012
Fess wrote::
I've tested video_driver = direct3d9 option, yes game starts much faster and have more performance. But i have also that
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