Dan Duncombe wrote:If you just want to make it look like the end of his/her arm (square) just make a picture of it from the right angle and put it in Minetest/games/minetest_game/textures. It must be a png image. At the bottom of the textures folder is something like 'player_hand.png' or something like that. Just overwrite it.
i think he meant minetest/games/minetest_game/default/texturesPilzAdam wrote:Dan Duncombe wrote:Minetest/games/minetest_game/textures
wut?
jojoa1997 wrote:i think he meant minetest/games/minetest_game/default/texturesPilzAdam wrote:Dan Duncombe wrote:Minetest/games/minetest_game/textures
wut?
ok ok anyways the mind of the group is better so we got it right eventuallysfan5 wrote:jojoa1997 wrote:i think he meant minetest/games/minetest_game/default/texturesPilzAdam wrote:wut?
Also wrong.
The right path is <minetest dir>/games/minetest_game/mods/default/textures
Linxx wrote:Ok so I've been playing around, triying to figure out how to make the hands like the 3d character anyway the point is do I need to make the 3d models for the hands? and if I do them, how do I put them in the game?
Mossmanikin wrote:Linxx wrote:Ok so I've been playing around, triying to figure out how to make the hands like the 3d character anyway the point is do I need to make the 3d models for the hands? and if I do them, how do I put them in the game?
If you haven't already, you could take a look at the code of this mod.
paramat wrote:Yeah the texture is small and surrounded by transparency, just make the texture bigger with GIMP.
paramat wrote:Yeah i agree the wieldhand is ugly, looks like a sliced cake, but much worse ;)
The extrusion distance may be fixed so wider may not be possible.
onpon4 wrote:I think the default hand texture looks like a potato.
It's the biggest thing my brother complains about in Minetest, though he more hates that it doesn't look like it's attached to you.
paramat wrote:You can change the position slightly by where the habd is in it's 16x16 frame.
Here's a pixel perfect copy of SAMII's hand, sized to the default wieldhand texture:
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