How to find my House?

Hansman
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How to find my House?

by Hansman » Sun Aug 04, 2013 12:17

hi,

im died (i'm playing with mobs) and i don't find my home again? how can i find it?

sry 4 bad english, i'm german... ;)
 

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webdesigner97
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by webdesigner97 » Sun Aug 04, 2013 12:26

I had this problem some weeks ago :D So I can tell you

Minetest automatically generates a debug.txt in minetest/bin where you can see lots of text. Scroll down to its end and look for something like

singleplayer digs node * (...)

Try to teleport to the positions you see in these lines until you find your home:

/teleport singleplayer x,y,z
 

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LionsDen
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by LionsDen » Sun Aug 04, 2013 17:26

webdesigner97 wrote:
/teleport singleplayer x,y,z


I play singleplayer exclusively and I have never had to add the singleplayer part to the teleport.
 

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kaeza
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by kaeza » Mon Aug 05, 2013 09:04

Hybrid Dog wrote:
LionsDen wrote:
webdesigner97 wrote:


I play singleplayer exclusively and I have never had to add the singleplayer part to the teleport.
me, too; does it work?

The
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/teleport <playername> <pos>

syntax is for server admins. Meant to teleport an arbitrary player.

In fact, you can use /teleport in several ways:
The obvious one:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/teleport <pos>


Teleport yourself to a given player:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/teleport <targetplayer>


Teleport a given player somewhere:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/teleport <playername> <pos>


Teleport a given player to another player:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/teleport <playername> <targetplayer>
Last edited by kaeza on Mon Aug 05, 2013 09:05, edited 1 time in total.
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webdesigner97
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by webdesigner97 » Mon Aug 05, 2013 09:14

I always added singleplayer to the command and it worked. I didn't know that I can leave it out...
 

DarthNihilus
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by DarthNihilus » Mon Aug 05, 2013 13:19

why all the teleports and reinventing the wheels? I usually deal with it like this

Image
 

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LionsDen
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by LionsDen » Mon Aug 05, 2013 15:24

DarthNihilus wrote:why all the teleports and reinventing the wheels? I usually deal with it like this

http://i33.fastpic.ru/big/2013/0805/a9/1589e5ab40c9be5be1373916433c0ea9.png


Does this mean that you have nuked something? The semi bulbous glowing cloud thing makes me thing of a mushroom cloud. If you meant something else, I'm not seeing it. :)
 

leo_rockway
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by leo_rockway » Mon Aug 05, 2013 18:43

LionsDen wrote:
DarthNihilus wrote:why all the teleports and reinventing the wheels? I usually deal with it like this

http://i33.fastpic.ru/big/2013/0805/a9/1589e5ab40c9be5be1373916433c0ea9.png


Does this mean that you have nuked something? The semi bulbous glowing cloud thing makes me thing of a mushroom cloud. If you meant something else, I'm not seeing it. :)


It's a beacon, obviously.

Alternatively, you can use the compass mod.
 


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