[Mod] Cars! Finally! [0.1] [car]

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Dan Duncombe
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[Mod] Cars! Finally! [0.1] [car]

by Dan Duncombe » Mon Oct 07, 2013 17:01

Ok, based off PilzAdam's boat mod. Uses the Car01 model. A bit buggy when moving, and only comes in grey.No crafting, it is just a test. It can only be driven on nodes with cracky group.
Feel free to fork or whatever.
License: IDK, look at PA's boat mod.
Download: see below
Screeny:
Image
Image
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car_mod-master.zip
(127.8 KiB) Downloaded 2850 times
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rubenwardy
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by rubenwardy » Mon Oct 07, 2013 17:05

Very nice!

Looks very good... are you going to add support for the Street mod (what ever kind of support that is)
 

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Dan Duncombe
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by Dan Duncombe » Mon Oct 07, 2013 17:08

rubenwardy wrote:Very nice!

Looks very good... are you going to add support for the Street mod (what ever kind of support that is)

Well, it will drive along streetsmod streets I think, if that is what you mean.
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Esteban
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by Esteban » Thu Oct 10, 2013 19:50

.
Last edited by Esteban on Fri Mar 18, 2016 13:17, edited 1 time in total.
 

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Dan Duncombe
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by Dan Duncombe » Thu Oct 10, 2013 21:30

Esteban wrote:Theres no problem If I release fork version of this mod? Im adding crafting recipe and more cars to the mod.

Sure, go ahead.
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Esteban
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by Esteban » Thu Oct 10, 2013 23:33

.
Last edited by Esteban on Fri Mar 18, 2016 13:17, edited 2 times in total.
 

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philipbenr
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by philipbenr » Thu Oct 10, 2013 23:36

RBA has his technic mod: you might find an engine to put in...

Edit:RBA = RealBadAngel
Last edited by philipbenr on Thu Oct 10, 2013 23:38, edited 1 time in total.
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Melkor
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by Melkor » Fri Oct 11, 2013 00:42

nice :) thanks for using my 3d model!
 

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by Ikishida » Fri Oct 11, 2013 07:56

hey bro,is it okay if i use this mod to make a wolf-mounting mod?
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by MirceaKitsune » Fri Oct 11, 2013 20:33

The idea is nice. But I think vehicle support will need to be added as a separate function in the long run. Boats lack client-side prediction, hence why they're very slow to respond. They'd also need special physics I believe, to get anywhere near realistic for a vehicle.
 

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by Josh » Sat Oct 12, 2013 02:01

This looks cool.
You could make car models that are ripoffs of brands like Ford and Toyota. Except make the names differnt from the actual brands.
Ford = Roard
Toyota = MyMota
 

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by skyarmy520 » Sat Oct 12, 2013 14:03

YOU ARE AWESOME!!!!!THX
 

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by skyarmy520 » Sat Oct 12, 2013 14:03

LOL
 

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by paramat » Sat Oct 12, 2013 19:35

Good mod, i'm having a lot of fun with this, i'm tweaking the physics and behaviour and want to try and make it climb half slabs but not full nodes.
Last edited by paramat on Mon Nov 18, 2013 13:44, edited 1 time in total.
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by Johnyknowhow » Mon Nov 18, 2013 08:13

WOOt cool
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

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by nextmissinglink » Mon Nov 18, 2013 10:44

paramat wrote:Giid mod, i'm having a lot of fun with this, i'm tweaking the physics and behaviour and want to try and make it climb half slabs but not full nodes.

good idea
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by BrunoMine » Mon Dec 02, 2013 18:00

is not working! Missing "prefab_barge_inventory.png" image
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by hoodedice » Mon Dec 02, 2013 18:22

brunob.santos wrote:is not working! Missing "prefab_barge_inventory.png" image


The developer of this mod has quit.
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by Inocudom » Mon Dec 02, 2013 18:24

hoodedice wrote:
brunob.santos wrote:is not working! Missing "prefab_barge_inventory.png" image


The developer of this mod has quit.


Quit as in permanently and eternally quit. If this mod is to be continued, it will have to be done by somebody else.
 

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by paramat » Mon Dec 02, 2013 21:06

I have my own fork of this which has some minor improvements, i will release it soon.
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by Dopium » Mon Dec 02, 2013 23:28

Inocudom wrote:
hoodedice wrote:
brunob.santos wrote:is not working! Missing "prefab_barge_inventory.png" image


The developer of this mod has quit.


Quit as in permanently and eternally quit. If this mod is to be continued, it will have to be done by somebody else.


I made a cars and streets mod ages ago with all recipes and you can drive on any nodes except in a +y direction (must be level ground). I was stuck on the 3d model and someone released a streets mod as i was working on mine so i never bothered to continue. Project is still on my usb key untouched since 22/12/2012.
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by iangiestaspauli » Wed Dec 04, 2013 00:21

\o/
 

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by BrunoMine » Sun Dec 08, 2013 00:20

Car mods are always fun. Makes me think of racing.
Last edited by BrunoMine on Sun Dec 08, 2013 00:20, edited 1 time in total.
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by crystaldynamic » Fri Feb 21, 2014 23:18

What server has got a car mod? (Except the Peep's server)
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