How can I make a map, please?

Loadable maps as opposed to OldCoder's zoomable maps
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mathiaswolfgang
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How can I make a map, please?

by mathiaswolfgang » Thu Oct 10, 2013 12:46

Hello everybody,

This is the Google Map of Ultima 7.
http://www.kxmode.com/U7map/
A very nice idea of a great game.
This map is a 2D tile world.
My wish is to use this 2D tile world for Minetest.
Impossible? A very hard task? I don't know.

For minecraft, someone write a java? Program.
With this program he make an Ultima 6 World map for minecraft with everything from the
Ultima 6 game.
 

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mathiaswolfgang
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by mathiaswolfgang » Thu Oct 10, 2013 12:46

http://ian-albert.com/games/ultima_6_minecraft/u6mc-dungeons.jpg
This looks fantastic. :D

I need the information from the Ultima 7 game. The position from every tile in this 2D World.
I think this is possible to get this information.
But what can I do with this information to create this Ultima 7 map on Minetest, if its possible?

I hope someone can help me.
 

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Menche
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by Menche » Thu Oct 10, 2013 17:20

If you can get a .bmp image of the top-down one, there's a mod that can convert it into a 2d minetest map. It would take either manual building or changes to the mod to get structures/trees/terrain, though.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

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mathiaswolfgang
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by mathiaswolfgang » Thu Oct 10, 2013 18:10

Thank you for you reply.
This mod can be useful for me.
Do you know the name of this mod, please?

The only program I can find is WorldPainter.
But it seems to be only for Minecraft.
or can I use it for Minetest, too?
Last edited by mathiaswolfgang on Thu Oct 10, 2013 18:43, edited 1 time in total.
 

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Menche
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by Menche » Thu Oct 10, 2013 23:31

mathiaswolfgang wrote:Thank you for you reply.
This mod can be useful for me.
Do you know the name of this mod, please?

The only program I can find is WorldPainter.
But it seems to be only for Minecraft.
or can I use it for Minetest, too?

Minecraft mods can't be used for minetest, they're completely different things. The mod is imageloader by kaeza.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

twoelk
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by twoelk » Thu Oct 10, 2013 23:36

You can import a hight map into WorldPainter.
Export to a Minecraft map.
Open the mc-world with MCEdit
and using this plugin from Sfan5:
https://forum.minetest.net/viewtopic.php?id=6007
export as WE-file (WorldEdit Schematic)
Open a world in Minetest and load the WE-file with WorldEdit.
- but beware it's even more difficult than it sounds ;-)

The McEdit plugin is designed for exporting buildings so exporting large things such as whole maps my take several hours. Keep checking the resulting file. It will grow in size until the export is finished, you may have no other way to control wether anything is working.
The import may be limited by memory issues. So far I have succeded with WE-files of some two million lines, where each line describes a block or node.
For example a 640*640*640 map describes 262,144,000 nodes. Even if half of these are air you will get several million lines.
So bigger files will have to be split with some text editor.
Alligning the results is the next challenge. You may need several attempts to get the correct waterlevel and the several pieces to allign correctly. (mc+63=mt+0 or similar)
If you want to import without any "cave-griefing" by the mapgenerator you should choose "singlenode" as mapgenerator while importing.
While importing the large files you may have to fly along the import to force the chunks to load so the file can be imported.
If you have any flowing liquids these will start to spill out of the loaded parts and start frying your pc. You may want to dissable flowing while importing.

Other people that have attempted large mc-map imports are Sokomine and Reactor, they may have more ideas.

good luck
 

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mathiaswolfgang
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by mathiaswolfgang » Fri Oct 11, 2013 11:43

Hello @Menche Thank you for your help. For some older Ultima maps I give it a try. :)

Hello @twoelk I tell you from the Ultima 6 Minecraft project.
And you give me the hint to export them to Minetest.
But I have a little problem.
Yesterday, I open the Ultima 6 map with MCEdit and MCEdit filter.
I do not want the whole map. For a test I take the Castle of Lord British
and Export it to Castle.we
I put the Castle.we to the directory minetest-0.4.7\worlds\ultima\schems
Starting the game and chose Ultima as a multiplayer map with the WorldEdit Mod (Vers.0.6 My OS Windows XP)
If i use the command in the chat "/mods" it looks good.
+bones bucket creative default doors dye external_legacy farming fire flowers give_initial.stuff legacy screwdrivers stairs vessels wool worldedit worldedit_commands
But i cannot use any of those worldedit_commands.
Everytime I got the error "Invalid command"
 

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sfan5
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by sfan5 » Fri Oct 11, 2013 15:08

mathiaswolfgang wrote:Hello @Menche Thank you for your help. For some older Ultima maps I give it a try. :)

Hello @twoelk I tell you from the Ultima 6 Minecraft project.
And you give me the hint to export them to Minetest.
But I have a little problem.
Yesterday, I open the Ultima 6 map with MCEdit and MCEdit filter.
I do not want the whole map. For a test I take the Castle of Lord British
and Export it to Castle.we
I put the Castle.we to the directory minetest-0.4.7\worlds\ultima\schems
Starting the game and chose Ultima as a multiplayer map with the WorldEdit Mod (Vers.0.6 My OS Windows XP)
If i use the command in the chat "/mods" it looks good.
+bones bucket creative default doors dye external_legacy farming fire flowers give_initial.stuff legacy screwdrivers stairs vessels wool worldedit worldedit_commands
But i cannot use any of those worldedit_commands.
Everytime I got the error "Invalid command"

WorldEdit commands begin with 2 slashes // not /
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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mathiaswolfgang
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by mathiaswolfgang » Sun Oct 13, 2013 05:07

I am sorry.
It was my fault. I am searching for worldedit commands and I found good information.
But these information are for minecraft worldedit commands.
If I am looking for the minetest wordedit commands instead ,i found the correct commends.
 

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sfan5
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by sfan5 » Sun Oct 13, 2013 08:27

mathiaswolfgang wrote:I am sorry.
It was my fault. I am searching for worldedit commands and I found good information.
But these information are for minecraft worldedit commands.
If I am looking for the minetest wordedit commands instead ,i found the correct commends.


https://github.com/Uberi/MineTest-WorldEdit/blob/master/Chat%20Commands.md
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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mathiaswolfgang
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by mathiaswolfgang » Sun Oct 13, 2013 11:08

Thanks for the help.
But it was probably futile.
I can not import the Ultima 6 Map to Minetest.
Maybe my computer is not good enough for that.
Maybe I am to silly for that.
I give up.
 


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