I am trying to implement bullet physics into minetest. Any tips on how to make it use the world mesh as the bullet world?
Im thinking of using the VBO that it generates, but idk how to do this either.
actually, making a heightmap sort of thing from the map voxel data would work also, i guess that would make hills "smooth" and a ball would roll down it instead of bump down it, but thats ok. I still have no idea on how to do this still.