Bullet physics

roboman2444
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Bullet physics

by roboman2444 » Sun Jun 12, 2011 01:13

I am trying to implement bullet physics into minetest. Any tips on how to make it use the world mesh as the bullet world?
Im thinking of using the VBO that it generates, but idk how to do this either.

actually, making a heightmap sort of thing from the map voxel data would work also, i guess that would make hills "smooth" and a ball would roll down it instead of bump down it, but thats ok. I still have no idea on how to do this still.
Last edited by roboman2444 on Sun Jun 12, 2011 01:44, edited 1 time in total.
 

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nextmissinglink
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by nextmissinglink » Wed Apr 24, 2013 08:50

ERRRM "bumP*
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

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jojoa1997
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by jojoa1997 » Wed Apr 24, 2013 10:56

Look at keaza's firearms mod
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Traxie21
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by Traxie21 » Wed Apr 24, 2013 12:09

jojoa1997 wrote:Look at keaza's firearms mod

Dude, not real bullets, Bullet Physics Engine.
 

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kaeza
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by kaeza » Wed Apr 24, 2013 13:01

erhm... have you look at the date of this post? 2011-06-11
Edit: Anyway, I have the base code for these "bullets physics"; I just need to add them to firearms :)
Last edited by kaeza on Wed Apr 24, 2013 13:03, edited 1 time in total.
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Calinou
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by Calinou » Wed Apr 24, 2013 14:16

Topic closed, please don't bump old topics like this, this is even worse if you don't even know what "Bullet" is here. It's a physics library.
 


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