[32x] Summerfields

You use Summerfields Pack for Minetest ?

Yes
28
78%
-
8
22%
 
Total votes : 36

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lipki
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[32x] Summerfields

by lipki » Tue May 20, 2014 02:17

Image

(I'm french)
I offer an adaptation of Summerfields texture pack.
With the huge participation of toby109tt

Summerfields is initially made by LithiumSound,
Inspired by Jolicraft, GoodMorningCraft and the game Fable - The Lost Chapters.

Image
Summerfields by Lithiumsound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Image

Github
Summerfields Minetest 0.4.15

Image



Bad screenshot
+ Spoiler


Nether (100%)
Nether

Quartz (100%)
Quartz

More Ores (100%) Bad screenshot
More Ores
+ Spoiler

Bedrock & Bedrock 2 (100%)
Bedrock
Bedrock2

Nodebox Trees (100%)
Nodebox Trees



For more mod support, please give me a request below.



Currently being updated /wait/ :
Last edited by lipki on Fri Jan 27, 2017 16:28, edited 14 times in total.
 

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philipbenr
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Re: [32x] Summerfields

by philipbenr » Tue May 20, 2014 04:03

Looks pretty good. I like the feel of this pack, reminds me (sort of) of Dokucraft.
 

thetoon
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Re: [32x] Summerfields

by thetoon » Tue May 20, 2014 08:05

Looks really nice, maybe a little too much detail (on the leaves, particularly) for my own taste, but definitely good looking and efficient.

Then, the usual annoying question : what's license is it available under?
 

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cHyper
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Re: [32x] Summerfields

by cHyper » Tue May 20, 2014 12:39

awesome mod... i like it very much....
 

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lipki
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Re: [32x] Summerfields

by lipki » Tue May 20, 2014 14:45

Thank you, do not hesitate to try and make me return, and ask me to do mod support.
I do not know minetest, I do not know which are the most used mod.

thetoon : It's complicated, there are several authors.
Let me think some days.
 

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Evergreen
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Re: [32x] Summerfields

by Evergreen » Tue May 20, 2014 17:48

lipki wrote:Thank you, do not hesitate to try and make me return, and ask me to do mod support.
I do not know minetest, I do not know which are the most used mod.

thetoon : It's complicated, there are several authors.
Let me think some days.

I was curious about that, because most authors don't like redistribution of their packs.
 

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lipki
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Re: [32x] Summerfields

by lipki » Tue May 20, 2014 17:54

This is not my case, but I'm not one to decide.
This pack is under CC-BY-NC-SA
 

thetoon
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Re: [32x] Summerfields

by thetoon » Tue May 20, 2014 20:00

lipki wrote:This pack is under CC-BY-NC-SA


Thanks. NC really is bad from a FOSS perspective (considered non-free-as-in-speech), but at least it's redistributable.
 

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lipki
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Re: [32x] Summerfields

by lipki » Wed May 21, 2014 14:50

The SA is sometimes considered not free, there is debate :)
Which would make this pack, an Open source package, but not-free.
But I do not see the connection between NC and Free(license) ?
 

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Re: [32x] Summerfields

by thetoon » Wed May 21, 2014 15:02

lipki wrote:The SA is sometimes considered not free, there is debate :)


Yes, but I won't follow on this one. As far as I'm concerned (and as FSF is too), BY-SA is FOSS-compliant (after all, GPL is "SA" as well).
Which would make this pack, an Open source package, but not-free.


Actually, the other way around : "Free" (as in beer) advocates are usually on the "GPL" side while "Opensource" ones are MIT/BSD. But this isn't really a rule, and more of an (sometimes erroneous) observation.

But I do not see the connection between NC and Free(license) ?


For there is none : BY-NC, with or without SA and even without ND, is non-free. It (theorically) forbids distribution on : sold promotional DVDs, ad-funded websites, and so on. Such a graphic package can't be included on a Debian distribution of Minetest, for instance.

This isn't a problem "per se", Minetest allows the use of non-free graphic packs. But I'm looking for a good free-as-in-beer one - for I don't want to spend time adapting something I can't distribute - and this isn't Summerfields either. Don't worry though, I will end up finding one.
 

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lipki
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Re: [32x] Summerfields

by lipki » Thu May 22, 2014 03:50

Ok this is interesting, I did not think of this example dvd, I'll dig this idea, thank you.
 

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Calinou
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Re: [32x] Summerfields

by Calinou » Thu May 22, 2014 18:27

lipki wrote:The SA is sometimes considered not free, there is debate :)
Which would make this pack, an Open source package, but not-free.
But I do not see the connection between NC and Free(license) ?


What? The Share-Alike clause does not infringe any of the 4 freedoms as defined by eg. the FSF.

There's no such thing as “open source culture” anyway.
 

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RealBadAngel
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Re: [32x] Summerfields

by RealBadAngel » Sat May 24, 2014 02:37

Download link is not working....
 

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LionsDen
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Re: [32x] Summerfields

by LionsDen » Sat May 24, 2014 17:00

I downloaded a copy when it first went up, here is an attachment to the forum.
Attachments
SummerFields-0.4.9_0.zip
Here is the attachment:
(4.2 MiB) Downloaded 9876 times
 

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lipki
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Re: [32x] Summerfields

by lipki » Sun May 25, 2014 14:04

Calinou : Some people say "if I can not change the license, I am not free" it is not my opinion.
RealBadAngel : sorry, I repair.
LionsDen : thank you.
 

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lipki
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Re: [32x] Summerfields

by lipki » Sun May 25, 2014 18:52

Add a 2 new mod support.
Mapgen and Moreores
 

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Re: [32x] Summerfields

by Forgelander » Thu May 29, 2014 00:59

Nice looking pack, i do really enjoy the vibrant colors.
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Wed Jul 02, 2014 13:38

For some reason the link does not work.

You can find the links here: https://github.com/CuddleWoozle/SummerF ... st_0.4.9_1
 

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lipki
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Re: [32x] Summerfields

by lipki » Thu Oct 09, 2014 15:58

The link is correct. ;)
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Thu Oct 09, 2014 18:52

lipki wrote:The link is correct. ;)


Can i send pull requests to the github repo? Or in other words, is there a chance that pull requests get merged? I would like to add some textures for mods and standard stuff.

https://github.com/SummerFields/Minetest

Edit: The link to the site behind the word Lithiumsound doesn't work: It should be this one: link
 

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Re: [32x] Summerfields

by Minetestforfun » Fri Oct 10, 2014 12:53

Hi,

Can you add sheeps texture to this texture pack please ? (Or in a separed folder if you can import... :))
Last edited by Minetestforfun on Fri Oct 10, 2014 14:29, edited 1 time in total.
 

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Krock
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Re: [32x] Summerfields

by Krock » Fri Oct 10, 2014 13:19

Minetestforfun wrote:sheeps

There aren't any sheeps.

---
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Re: [32x] Summerfields

by markbe » Fri Oct 31, 2014 09:16

I love the cotton and my desert-stone-brick castle looks awesome with this texture. Please can you do some Carbone textures: locked furnaces, gold tools, silver ingot (block, axe etc), tin ingot (lump, block), Cotton (string), Meat, rats, (+ cooked), shields, bows and arrows. Thanks
 

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lipki
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Re: [32x] Summerfields

by lipki » Sat Nov 08, 2014 01:48

lightonflux wrote:
lipki wrote:The link is correct. ;)
Can i send pull requests to the github repo? Or in other words, is there a chance that pull requests get merged? I would like to add some textures for mods and standard stuff.


Sorry for my late reply.
You can offer all the PR you want, if the textures do not exist yet, it is a 90% chance of being approved.

Minetestforfun wrote:Can you add sheeps texture to this texture pack please ? (Or in a separed folder if you can import... :))


I do not understand, the sheep are already in ?
...
or not ...
I'll check :)

-----

I did not watch this pack for a while, I'll update soon.
 

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lipki
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Re: [32x] Summerfields

by lipki » Wed Nov 19, 2014 14:41

Update in bulk.
Several change.
Thank lightonflux for his contribution via github, made like him.

(sheep in the box !!)
 

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Re: [32x] Summerfields

by Napiophelios » Wed Nov 19, 2014 14:59

Wow I love the 3d armor textures and the trees are beautiful :)
I think the grass needs a little more green though.

thanks lipki
 

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Re: [32x] Summerfields

by lightonflux » Thu Nov 20, 2014 05:08

Napiophelios wrote:I think the grass needs a little more green


What do you mean?

More saturated or brighter?
 

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lipki
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Re: [32x] Summerfields

by lipki » Thu Nov 20, 2014 08:05

Yes I can not find the right shade.
Actualy she is too desaturated.
 

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Re: [32x] Summerfields

by philipbenr » Thu Nov 20, 2014 14:50

As for the poll: Not all the time, but yes I do.
 

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Re: [32x] Summerfields

by lightonflux » Fri Nov 21, 2014 01:03

I did something with the grass, just to show the different directions (saturation, brightness, contrast or green tone).

The upper left is the original:

Image
 

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